31 Mar 2009 (Full day event)
Anglia Ruskin University, Cambridge Campus, Cambridge, Cambridgeshire
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| Brief Details: | Virtual Worlds such as Second Life are becoming increasingly popular with educators in the UK. What is the reality of using these environments with learners? How can we make the most of the new, exciting possibilities on offer? |
| Information: | This event will feature presentations and hands-on workshops from leaders in the field which will give an insight into how these 3D immersive, collaborative, interactive environments are being used to support learning and teaching. Effective design of learning environments, scenarios and activities as well as the ethical issues involved will also be explored. Delegates will have the opportunity to try Second Life for themselves and share experiences of how virtual worlds are being used in this region and beyond. The tag for this event is #rscevw09. |
| Target Audience: | Learning providers interested in educational uses of virtual worlds. Practioners and managers from HE, FE, ACL, WBL. Please note that priority will be given to supported providers from the Eastern region. |
| Cost: | FREE Event |
| Event Type: | Regional Event |
| Event Duration: | Full day event |
| Event Directions: | Click for venue directions |
| Closing Date: | BOOKINGS CLOSED |
| Associated Files: | |
| Relevant Links: | |
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31 March 2009 | |||
10:00 | Arrival and refreshements | ||
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10:30 | Introduction to the day Shri Footring | ||
10:35 | Welcome to Anglia Ruskin University
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10:45 | Keynote Presentation Virtual Worlds in Education - A story so far
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11:20 | Design for Learning in Virtual Worlds Presented by: Steven Warburton , Kings College London Second Life Skills Presented by: Harry Greiner, City College Norwich Workshop will focus on getting your first classes into Second Life. A rundown on the experiences of City College working with Level 2 Diploma Students doing Functional Skills Maths and IT. There will be a chance for participants to try, hands-on, some of the learning scenarios we have used at City College and to talk to a teacher who had never used Second Life before, bringing her class in for the first time. This will be done in the context of discussions on the future usefullness of SL and other MUVEs. Beyond Second Life Second Life is one of an increasing number of virtual world platforms and there are a swathe of technologies that will soon be augmenting them. This session explores emerging trends and how we might adopt them for immersive learning design. | ||
12:30 | Lunch | ||
13:40 | Keynote Presentation Virtual Worlds: their use in UK learning and teaching
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14:15 | RAM-Raiding: Ethics and research in virtual worlds; SLOODLE at South East Regional College Please note that this session consists of two presentations: Kieron Sheehy, Open University This session will look at some of the ethical issues which arise when researching in virtual spaces. It will consider issues arising form the interaction of three ethical factors: informed consent, the nature of public spaces and in-process and back –end concerns. Presented by James Bell, South East Regional College South Eastern Regional College (SERC) in Northern Ireland has set up a virtual campus and embedded Second Life and SLoodle in their teaching and learning. James Bell ILT/Pedagogy project manager at SERC will demonstrate the implementation of Second life and SLoodle and the implications for learners, teachers and the college. Real Learning – Virtual World! Hands-on workshop Introduction to Machinima Hands-on Workshop Presented by: Mike Hobbs and Marie Gordon, Anglia Ruskin University with Anna Peachey, The Open University This workshop will give participants an introduction to a simple set of tools and techniques that can be used to capture and edit video footage from activities in Second Life. This will be a hands on session suitable for people who have a little experience of second life, but we will be working in pairs so you won't be on your own. (UCISA Award) | ||
15:30 | Keynote Presentation learning from the Schome Park Programme The Schome Park Programme used Teen Second Life® virtual world, in conjunction with other web 2.0 tools, to explore issues around pedagogy. This presentation will suggest that open virtual worlds (such as Second Life) are particularly powerful vehicles for such exploration and will provide some reasons why this might be the case. Having acknowledged some of the shortcomings of the Schome Park Programme the presentation will describe a range of in-world activities to stimulate thinking about effective pedagogy relevant to learners of all ages. This presentation is available for download: http://kn.open.ac.uk/public/document.cfm?docid=12258 Or can be viewed online on Slideshare: http://preview.tinyurl.com/rscevw09-PeterT
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16:15 | Close and refreshments | ||